The nature of magic is seriously regimented. There are three
sources of magic, and all of them can be influenced by Mana. Warlock's and Clerics use incomprehensible magic, either the
divine energies that occupy different avatars, in the case of clerics,
or the pacts of a warlock. There are 9 distinct energies that
comprise clerics, the divinities that mortals act as conduits of.
They are as follows: Justice, Flesh, Darkness, Light, Sparks, Stone,
Chaos, Tranquility, and The Passage. Each divinity was once
corporeal and used their powers to create the magic that the first class
of spellcasters utilizes. All that remains of these nine divine figures
is the latent powers that each of them bore to their avatars, and is
passed down as each new mortal vessel dies. These vessels are
the clerics of this world, and their powers are far superior to Paladins,
and can be produced without the use of mana, or even holy symbols.
Warlocks have all the power they need granted by their connection
to their patron, a being comprised of arcane and eldritch energies,
that the Warlock taps into. Druids, Rangers, Bards, Paladins, Monks, Barbarians and some
sorcerers use spiritual magic, that which infuses the world, and is given
birth through belief, talent or ancestral ties. These spellcasters are the
most common, and their magic is natural, something earned, or inherited.
The rituals needed to earn these magics are understood, and there are
routine ways of obtaining spells. Bards must play instruments to cast spells,
Paladins must stick to their Oaths, monks live by a codified order, Druids
must protect nature and cannot use metal tools, Rangers train daily to remain
connected to the natural world, and Barbarians and Sorcerers gain their
power through their deep connection to nature or their ancestral ties. Wizards, Arcane Tricksters, Eldritch Knights, and some Sorcerers are of
the third variety, and their magic is dependant on their relationship to mana.
These spellcasters require some form of mana to cast their spells. These
people are almost 50 years old in their crafts, but the discovery of refined
mana is around 15 years old. These applications are developed by wizards
but not all applications have been discovered as of yet. The most limited
spellcasters, without a consistent point of contact with mana, they are unable
to cast even their cantrips.
sources of magic, and all of them can be influenced by Mana. Warlock's and Clerics use incomprehensible magic, either the
divine energies that occupy different avatars, in the case of clerics,
or the pacts of a warlock. There are 9 distinct energies that
comprise clerics, the divinities that mortals act as conduits of.
They are as follows: Justice, Flesh, Darkness, Light, Sparks, Stone,
Chaos, Tranquility, and The Passage. Each divinity was once
corporeal and used their powers to create the magic that the first class
of spellcasters utilizes. All that remains of these nine divine figures
is the latent powers that each of them bore to their avatars, and is
passed down as each new mortal vessel dies. These vessels are
the clerics of this world, and their powers are far superior to Paladins,
and can be produced without the use of mana, or even holy symbols.
Warlocks have all the power they need granted by their connection
to their patron, a being comprised of arcane and eldritch energies,
that the Warlock taps into. Druids, Rangers, Bards, Paladins, Monks, Barbarians and some
sorcerers use spiritual magic, that which infuses the world, and is given
birth through belief, talent or ancestral ties. These spellcasters are the
most common, and their magic is natural, something earned, or inherited.
The rituals needed to earn these magics are understood, and there are
routine ways of obtaining spells. Bards must play instruments to cast spells,
Paladins must stick to their Oaths, monks live by a codified order, Druids
must protect nature and cannot use metal tools, Rangers train daily to remain
connected to the natural world, and Barbarians and Sorcerers gain their
power through their deep connection to nature or their ancestral ties. Wizards, Arcane Tricksters, Eldritch Knights, and some Sorcerers are of
the third variety, and their magic is dependant on their relationship to mana.
These spellcasters require some form of mana to cast their spells. These
people are almost 50 years old in their crafts, but the discovery of refined
mana is around 15 years old. These applications are developed by wizards
but not all applications have been discovered as of yet. The most limited
spellcasters, without a consistent point of contact with mana, they are unable
to cast even their cantrips.